Merge branch 'master' into mod-dependencies
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@@ -441,6 +441,11 @@ editor.rules = 规则
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editor.generation = 生成
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editor.objectives = 目标
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editor.locales = 本地化语言包
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editor.worldprocessors = World Processors
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editor.worldprocessors.editname = Edit Name
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editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
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editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
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editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
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editor.ingame = 游戏内编辑
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editor.playtest = 游戏内测试
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editor.publish.workshop = 上传到创意工坊
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@@ -497,6 +502,7 @@ editor.default = [lightgray]<默认>
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details = 详情…
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edit = 编辑…
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variables = 变量
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = 内置变量
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editor.name = 名称:
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editor.spawn = 生成单位
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@@ -586,6 +592,7 @@ filter.clear = 替换
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filter.option.ignore = 忽略
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filter.scatter = 散布
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filter.terrain = 地图边界
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filter.logic = Logic
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filter.option.scale = 缩放
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filter.option.chance = 散布数量
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@@ -609,6 +616,8 @@ filter.option.floor2 = 内层地形
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filter.option.threshold2 = 内层比例
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filter.option.radius = 半径
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filter.option.percentile = 百分比
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = 在这里,您可以为特定语言添加本地化语言包到您的地图中。在本地化语言包中,每个文本属性都有一个名称和一个值。这些文本属性可以由世界处理器和游戏目标使用它们的名称。它们支持文本格式化(用实际值替换占位符)。\n\n[cyan]示例文本属性:\n[]名称: [accent]timer[]值: [accent]示例计时器, 剩余时间: {0}[]\n\n[cyan]用法:\n[]将其设置为目标的文本: [accent]@timer\n\n[]在世界处理器中打印它:\n[accent]localeprint "timer"\n格式化时间\n[gray](时间是一个单独计算的变量)
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locales.deletelocale = 您确定要删除该本地化语言包吗?
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locales.applytoall = 将更改应用于所有本地化语言包
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@@ -984,6 +993,7 @@ stat.abilities = 能力
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stat.canboost = 可助推
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stat.flying = 空中单位
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stat.ammouse = 弹药
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stat.ammocapacity = Ammo Capacity
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stat.damagemultiplier = 伤害倍率
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stat.healthmultiplier = 生命值倍率
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stat.speedmultiplier = 移动速度倍率
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@@ -1110,6 +1120,7 @@ unit.items = 物品
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unit.thousands = K
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unit.millions = M
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unit.billions = B
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unit.shots = shots
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unit.pershot = /发
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category.purpose = 用途
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category.general = 基础
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@@ -1119,6 +1130,8 @@ category.items = 物品
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category.crafting = 输入/输出
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category.function = 功能
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category.optional = 强化(可选)
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setting.alwaysmusic.name = Always Play Music
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setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
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setting.skipcoreanimation.name = 跳过核心发射与着陆动画
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setting.landscape.name = 锁定横屏
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setting.shadows.name = 影子
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@@ -1315,7 +1328,10 @@ rules.disableworldprocessors = 禁用世界处理器
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rules.schematic = 允许使用蓝图
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rules.wavetimer = 波次计时器
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rules.wavesending = 波次可跳波
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rules.allowedit = Allow Editing Rules
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rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
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rules.waves = 波次
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rules.airUseSpawns = Air units use spawn points
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rules.attack = 进攻模式
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rules.buildai = 基础建筑者 AI
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rules.buildaitier = 建筑者 AI 等级
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@@ -2358,6 +2374,7 @@ lst.getflag = 检查是否设置了全局标志。
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lst.setprop = 设置单位或建筑物的属性。
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lst.effect = 创建一个粒子效果。
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lst.sync = 在网络中同步一个变量。\n最多每秒调用10次。
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lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
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lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识此标记的ID。\n目前每个世界限制最多20000个标记。
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lst.setmarker = 为标记设置属性。\n使用的ID必须与制作标记指令中的相同。
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lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 ".mobile" 结尾的属性。
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@@ -2406,6 +2423,7 @@ lenum.shoot = 向某个位置瞄准/射击
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lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击
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lenum.config = 建筑设置,例如分类器所设置的筛选物品种类
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lenum.enabled = 建筑是否已启用
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laccess.currentammotype = Current ammo item/liquid of a turret.
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laccess.color = 照明器发光的颜色
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laccess.controller = 单位的控制方\n如果单位由处理器控制,返回对应的处理器\n如果单位在编队中,返回编队的领队\n其他情况,返回单位自身
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@@ -2529,6 +2547,7 @@ unitlocate.building = 找到的建筑存入此变量
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unitlocate.outx = 存入找到的X轴坐标
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unitlocate.outy = 存入找到的Y轴坐标
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unitlocate.group = 所搜寻的建筑分类
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
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lenum.stop = 停止移动/采矿/建造动作
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@@ -2547,7 +2566,7 @@ lenum.payenter = 进入/降落到单位下方的荷载方块中
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lenum.flag = 给单位赋予数字形式的标记
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lenum.mine = 从某个位置采集矿物
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lenum.build = 建造建筑
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lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[]
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lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
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lenum.within = 检查单位是否接近了某个位置
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lenum.boost = 开始/停止助推
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lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
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