Merge branch 'master' into mod-dependencies
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@@ -438,6 +438,11 @@ editor.rules = 規則:
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editor.generation = 自動生成:
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editor.objectives = Objectives
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editor.locales = Locale Bundles
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editor.worldprocessors = World Processors
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editor.worldprocessors.editname = Edit Name
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editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
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editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
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editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
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editor.ingame = 在遊戲中編輯
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editor.playtest = 測試
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editor.publish.workshop = 在工作坊上發佈
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@@ -494,6 +499,7 @@ editor.default = [lightgray](預設)
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details = 詳細資訊……
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edit = 編輯……
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variables = 變數
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = 名稱:
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editor.spawn = 重生單位
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@@ -583,6 +589,7 @@ filter.clear = 清除
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filter.option.ignore = 忽略
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filter.scatter = 分散
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filter.terrain = 地形
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filter.logic = Logic
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filter.option.scale = 規模
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filter.option.chance = 機會
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@@ -606,6 +613,8 @@ filter.option.floor2 = 次要地板
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filter.option.threshold2 = 次要閾值
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filter.option.radius = 半徑
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filter.option.percentile = 百分比
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@@ -980,6 +989,7 @@ stat.abilities = 能力
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stat.canboost = 推進器
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stat.flying = 飛行單位
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stat.ammouse = 彈藥使用
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stat.ammocapacity = Ammo Capacity
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stat.damagemultiplier = 傷害加成
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stat.healthmultiplier = 血量加成
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stat.speedmultiplier = 速度加成
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@@ -1105,6 +1115,7 @@ unit.items = 物品
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unit.thousands = K
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unit.millions = M
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unit.billions = B
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unit.shots = shots
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unit.pershot = /發
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category.purpose = 用途
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category.general = 一般
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@@ -1114,6 +1125,8 @@ category.items = 物品
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category.crafting = 需求
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category.function = 功能
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category.optional = 額外的強化效果
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setting.alwaysmusic.name = Always Play Music
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setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
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setting.skipcoreanimation.name = 跳過核心發射/降落動畫
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setting.landscape.name = 鎖定水平畫面
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setting.shadows.name = 陰影
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@@ -1310,7 +1323,10 @@ rules.disableworldprocessors = 停用世界處理器
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rules.schematic = 允許使用藍圖
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rules.wavetimer = 波次時間
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rules.wavesending = Wave Sending
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rules.allowedit = Allow Editing Rules
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rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
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rules.waves = 波次
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rules.airUseSpawns = Air units use spawn points
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rules.attack = 攻擊模式
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rules.buildai = Base Builder AI
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rules.buildaitier = Builder AI Tier
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@@ -2343,6 +2359,7 @@ lst.getflag = 檢查某一全局flag是否存在
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
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@@ -2390,6 +2407,7 @@ lenum.shoot = 對該位置開火
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lenum.shootp = 對指定單位/建築開火,具自瞄功能
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lenum.config = 建築設置,例如分類器篩选的物品種類
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lenum.enabled = 確認該建築是否啟用
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laccess.currentammotype = Current ammo item/liquid of a turret.
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laccess.color = 照明燈顏色
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laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。
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@@ -2513,6 +2531,7 @@ unitlocate.building = 回傳找到的建築為變數
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unitlocate.outx = 回傳 X 座標
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unitlocate.outy = 回傳 Y 座標
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unitlocate.group = 搜索建築種類
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = 預設AI
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lenum.stop = 停止
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@@ -2531,7 +2550,7 @@ lenum.payenter = 進入/降落到載重方塊
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lenum.flag = 單位編號(可異)
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lenum.mine = 挖指定位置的礦物
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lenum.build = 建造一個建築
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lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
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lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
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lenum.within = 單位是否在指定範圍內
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lenum.boost = 使用推進器
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lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
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