Misc map creation utilities
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@@ -3387,7 +3387,7 @@ public class Blocks{
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//TODO requirements
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tankAssembler = new UnitAssembler("tank-assembler"){{
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requirements(Category.units, with(Items.graphite, 10));
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requirements(Category.units, with(Items.graphite, 600, Items.beryllium, 600, Items.oxide, 200, Items.tungsten, 500));
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size = 5;
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plans.add(new AssemblerUnitPlan(UnitTypes.vanquish, 60f * 10f, BlockStack.list(Blocks.tungstenWallLarge, 5, Blocks.duct, 2)));
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consumes.power(2f);
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@@ -3399,7 +3399,7 @@ public class Blocks{
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//TODO requirements
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shipAssembler = new UnitAssembler("ship-assembler"){{
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requirements(Category.units, with(Items.graphite, 10));
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requirements(Category.units, with(Items.graphite, 600, Items.beryllium, 600, Items.oxide, 200, Items.tungsten, 500));
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size = 5;
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plans.add(new AssemblerUnitPlan(UnitTypes.quell, 60f * 4f, BlockStack.list(Blocks.tungstenWallLarge, 5, Blocks.plasmaBore, 2)));
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consumes.power(2f);
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@@ -3412,7 +3412,7 @@ public class Blocks{
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//TODO requirements
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mechAssembler = new UnitAssembler("mech-assembler"){{
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requirements(Category.units, with(Items.graphite, 10));
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requirements(Category.units, with(Items.graphite, 600, Items.carbide, 600, Items.oxide, 200, Items.tungsten, 500));
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size = 5;
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plans.add(new AssemblerUnitPlan(UnitTypes.bulwark, 60f * 4f, BlockStack.list(Blocks.tungstenWallLarge, 5, Blocks.duct, 2)));
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consumes.power(2f);
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@@ -1,6 +1,5 @@
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package mindustry.content;
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import mindustry.ctype.*;
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import mindustry.type.*;
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import static mindustry.content.Planets.*;
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@@ -11,7 +10,10 @@ public class SectorPresets{
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craters, biomassFacility, frozenForest, ruinousShores, windsweptIslands, stainedMountains, tarFields,
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fungalPass, extractionOutpost, saltFlats, overgrowth,
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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coastline, navalFortress;
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coastline, navalFortress,
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onset
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;
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public static void load(){
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//region serpulo
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@@ -108,5 +110,15 @@ public class SectorPresets{
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}};
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//endregion
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//region erekir
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/*
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onset = new SectorPreset("onset", erekir, 15){{
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addStartingItems = true;
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captureWave = 10;
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difficulty = 1;
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}};*/
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//endreigon
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}
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}
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