Removed RTS AI difficulty modifier

This commit is contained in:
Anuken
2024-09-26 11:44:48 -04:00
parent 3b3257f376
commit cfbbee8746
4 changed files with 0 additions and 23 deletions

View File

@@ -1,7 +1,5 @@
package mindustry.game;
import mindustry.*;
import mindustry.gen.*;
import mindustry.type.*;
public class CampaignRules{
@@ -10,26 +8,12 @@ public class CampaignRules{
public boolean showSpawns;
public boolean sectorInvasion;
public boolean randomWaveAI;
public boolean rtsAI;
public void apply(Planet planet, Rules rules){
rules.staticFog = rules.fog = fog;
rules.showSpawns = showSpawns;
rules.randomWaveAI = randomWaveAI;
rules.objectiveTimerMultiplier = difficulty.waveTimeMultiplier;
if(planet.showRtsAIRule && rules.attackMode){
boolean swapped = rules.teams.get(rules.waveTeam).rtsAi != rtsAI;
rules.teams.get(rules.waveTeam).rtsAi = rtsAI;
rules.teams.get(rules.waveTeam).rtsMinWeight = 1.2f * difficulty.enemyHealthMultiplier;
if(swapped && Vars.state.isGame()){
Groups.unit.each(u -> {
if(u.team == rules.waveTeam && !u.isPlayer()){
u.resetController();
}
});
}
}
rules.teams.get(rules.waveTeam).blockHealthMultiplier = difficulty.enemyHealthMultiplier;
rules.teams.get(rules.waveTeam).unitHealthMultiplier = difficulty.enemyHealthMultiplier;
rules.teams.get(rules.waveTeam).unitCostMultiplier = 1f / difficulty.enemySpawnMultiplier;