Fixed block sync not activating for multiplayer
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@@ -78,8 +78,8 @@ public class Net{
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}
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/**Returns a list of all connections IDs.*/
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public static Array<? extends NetConnection> getConnections(){
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return serverProvider.getConnections();
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public static Array<NetConnection> getConnections(){
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return (Array<NetConnection>)serverProvider.getConnections();
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}
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/**Send an object to all connected clients, or to the server if this is a client.*/
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