Fixed block sync not activating for multiplayer

This commit is contained in:
Anuken
2018-01-26 18:59:56 -05:00
parent 8e6f628f5b
commit cfd62a010c
5 changed files with 8 additions and 7 deletions

View File

@@ -95,7 +95,7 @@ public class HudFragment implements Fragment{
visible(() -> !GameState.is(State.menu));
Label fps = new Label(() -> (Settings.getBool("fps") ? (Gdx.graphics.getFramesPerSecond() + " FPS") +
(Net.active() && !Vars.gwt ? " / Ping: " + Net.getPing() : "") : ""));
(Net.active() && !Vars.gwt && !Net.server() ? " / Ping: " + Net.getPing() : "") : ""));
row();
add(fps).size(-1);