Fixed block sync not activating for multiplayer
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@@ -95,7 +95,7 @@ public class HudFragment implements Fragment{
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visible(() -> !GameState.is(State.menu));
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Label fps = new Label(() -> (Settings.getBool("fps") ? (Gdx.graphics.getFramesPerSecond() + " FPS") +
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(Net.active() && !Vars.gwt ? " / Ping: " + Net.getPing() : "") : ""));
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(Net.active() && !Vars.gwt && !Net.server() ? " / Ping: " + Net.getPing() : "") : ""));
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row();
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add(fps).size(-1);
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