Class package refactoring
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@@ -5,7 +5,7 @@ import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.io.Changelogs;
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import io.anuke.mindustry.io.Changelogs.VersionInfo;
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import io.anuke.mindustry.io.Version;
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import io.anuke.mindustry.game.Version;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.scene.ui.ScrollPane;
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import io.anuke.ucore.scene.ui.layout.Table;
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@@ -6,7 +6,7 @@ import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.io.Version;
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import io.anuke.mindustry.game.Version;
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import io.anuke.mindustry.net.Host;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.core.Settings;
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@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.utils.Align;
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import io.anuke.mindustry.game.Difficulty;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.io.Map;
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import io.anuke.mindustry.maps.Map;
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import io.anuke.mindustry.ui.BorderImage;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.core.Timers;
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@@ -7,7 +7,7 @@ import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.io.Saves.SaveSlot;
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import io.anuke.mindustry.game.Saves.SaveSlot;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.scene.ui.ScrollPane;
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@@ -4,10 +4,10 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Scaling;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.io.Map;
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import io.anuke.mindustry.maps.Map;
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import io.anuke.mindustry.io.MapIO;
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import io.anuke.mindustry.io.MapMeta;
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import io.anuke.mindustry.io.MapTileData;
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import io.anuke.mindustry.maps.MapMeta;
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import io.anuke.mindustry.maps.MapTileData;
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import io.anuke.mindustry.ui.BorderImage;
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import io.anuke.ucore.scene.event.Touchable;
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import io.anuke.ucore.scene.ui.Image;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.ui.dialogs;
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import com.badlogic.gdx.utils.reflect.ClassReflection;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.io.Saves.SaveSlot;
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import io.anuke.mindustry.game.Saves.SaveSlot;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.scene.ui.TextButton;
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import io.anuke.ucore.util.Bundles;
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@@ -4,7 +4,7 @@ import com.badlogic.gdx.Gdx;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.game.EventType.ResizeEvent;
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import io.anuke.mindustry.io.Version;
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import io.anuke.mindustry.game.Version;
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import io.anuke.mindustry.ui.MenuButton;
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import io.anuke.mindustry.ui.MobileButton;
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import io.anuke.mindustry.ui.dialogs.FloatingDialog;
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