Changed rotation control scheme, fixed "transparent" boxes
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@@ -41,7 +41,7 @@ public class BlocksFragment implements Fragment{
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row();
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new table("pane"){{
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get().setTouchable(Touchable.enabled);
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int rows = 4;
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int maxcol = 0;
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float size = 48;
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@@ -139,6 +139,7 @@ public class BlocksFragment implements Fragment{
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void updateRecipe(){
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Recipe recipe = player.recipe;
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desctable.clear();
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desctable.setTouchable(Touchable.enabled);
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desctable.defaults().left();
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desctable.left();
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@@ -66,12 +66,14 @@ public class HudFragment implements Fragment{
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row();
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new table(){{
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get().setTouchable(Touchable.enabled);
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addWaveTable();
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}}.fillX().end();
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row();
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itemtable = new table("button").end().top().left().fillX().size(-1).get();
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itemtable.setTouchable(Touchable.enabled);
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itemtable.setVisible(()-> control.getMode() != GameMode.sandbox);
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itemcell = get().getCell(itemtable);
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@@ -11,6 +11,7 @@ import io.anuke.mindustry.input.PlaceMode;
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import io.anuke.ucore.scene.builders.imagebutton;
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import io.anuke.ucore.scene.builders.label;
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import io.anuke.ucore.scene.builders.table;
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import io.anuke.ucore.scene.event.Touchable;
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import io.anuke.ucore.scene.ui.ButtonGroup;
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import io.anuke.ucore.scene.ui.ImageButton;
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import io.anuke.ucore.scene.ui.layout.Unit;
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@@ -27,6 +28,7 @@ public class PlacementFragment implements Fragment{
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new table("pane"){{
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get().setTouchable(Touchable.enabled);
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new label(()->"Placement Mode: [orange]" + AndroidInput.mode.name()).pad(4).units(Unit.dp);
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row();
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