Bugfixes / Sorter item memory
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@@ -2,6 +2,7 @@ package io.anuke.mindustry.ui.fragments;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.game.EventType.WorldLoadGraphicsEvent;
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@@ -33,7 +34,7 @@ public class PlacementFragment extends Fragment{
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Category currentCategory = Category.turret;
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Block hovered, lastDisplay;
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Tile hoverTile;
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Table blockTable, toggler;
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Table blockTable, toggler, topTable;
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boolean shown = true;
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public PlacementFragment(){
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@@ -106,6 +107,7 @@ public class PlacementFragment extends Fragment{
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//top table with hover info
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frame.table("clear", top -> {
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topTable = top;
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top.add(new Table()).growX().update(topTable -> {
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if((tileDisplayBlock() == null && lastDisplay == getSelected()) ||
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(tileDisplayBlock() != null && lastDisplay == tileDisplayBlock())) return;
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@@ -194,8 +196,10 @@ public class PlacementFragment extends Fragment{
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Block getSelected(){
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Block toDisplay = null;
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Vector2 v = topTable.stageToLocalCoordinates(Graphics.mouse());
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//setup hovering tile
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if(!ui.hasMouse()){
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if(!ui.hasMouse() && topTable.hit(v.x, v.y, false) == null){
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Tile tile = world.tileWorld(Graphics.mouseWorld().x, Graphics.mouseWorld().y);
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if(tile != null){
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hoverTile = tile.target();
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