Block damage multiplier rule

This commit is contained in:
Anuken
2020-06-15 09:58:46 -04:00
parent 0968f0be59
commit d04ce2a750
13 changed files with 45 additions and 33 deletions
@@ -93,6 +93,10 @@ public abstract class BulletType extends Content{
public float weaveMag = -1f;
public float hitShake = 0f;
public float lightRadius = 16f;
public float lightOpacity = 0.3f;
public Color lightColor = Pal.powerLight;
public BulletType(float speed, float damage){
this.speed = speed;
this.damage = damage;
@@ -161,6 +165,10 @@ public abstract class BulletType extends Content{
public void draw(Bulletc b){
}
public void drawLight(Bulletc b){
Drawf.light(b, lightRadius, lightColor, lightOpacity);
}
public void init(Bulletc b){
if(killShooter && b.owner() instanceof Healthc){
((Healthc)b.owner()).kill();
@@ -28,6 +28,9 @@ public class ContinuousLaserBulletType extends BulletType{
pierce = true;
hittable = false;
hitColor = colors[2];
incendAmount = 1;
incendSpread = 5;
incendChance = 0.4f;
}
protected ContinuousLaserBulletType(){
@@ -53,15 +56,6 @@ public class ContinuousLaserBulletType extends BulletType{
}
}
/*
@Override
public void hit(Bulletc b, float hitx, float hity){
hitEffect.at(hitx, hity, colors[2]);
if(Mathf.chance(0.4)){
Fires.create(world.tileWorld(hitx + Mathf.range(5f), hity + Mathf.range(5f)));
}
}*/
@Override
public void draw(Bulletc b){
float baseLen = length * b.fout();
@@ -82,4 +76,9 @@ public class ContinuousLaserBulletType extends BulletType{
Draw.reset();
}
@Override
public void drawLight(Bulletc b){
//no light drawn here
}
}
@@ -95,4 +95,9 @@ public class LaserBulletType extends BulletType{
Tmp.v1.trns(b.rotation(), baseLen * 1.1f);
Drawf.light(b.x(), b.y(), b.x() + Tmp.v1.x, b.y() + Tmp.v1.y, width * 1.4f * b.fout(), colors[0], 0.6f);
}
@Override
public void drawLight(Bulletc b){
//no light drawn here
}
}