Block damage multiplier rule
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@@ -32,10 +32,12 @@ public class Rules{
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public float unitBuildSpeedMultiplier = 1f;
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/** How much health units start with. */
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public float unitHealthMultiplier = 1f;
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/** How much health blocks start with. */
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public float blockHealthMultiplier = 1f;
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/** How much damage any other units deal. */
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public float unitDamageMultiplier = 1f;
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/** How much health blocks start with. */
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public float blockHealthMultiplier = 1f;
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/** How much damage blocks (turrets) deal. */
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public float blockDamageMultiplier = 1f;
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/** Multiplier for buildings resource cost. */
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public float buildCostMultiplier = 1f;
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/** Multiplier for building speed. */
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@@ -68,9 +70,6 @@ public class Rules{
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public boolean tutorial = false;
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/** Whether a gameover can happen at all. Set this to false to implement custom gameover conditions. */
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public boolean canGameOver = true;
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/** Whether to draw shadows of blocks at map edges and static blocks.
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* Do not change unless you know exactly what you are doing.*/
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public boolean drawDarkness = true;
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/** EXPERIMENTAL building AI. TODO remove */
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public boolean buildAI = true;
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/** Starting items put in cores */
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@@ -93,7 +92,7 @@ public class Rules{
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/** special tags for additional info */
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public StringMap tags = new StringMap();
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/** Copies this ruleset exactly. Not very efficient at all, do not use often. */
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/** Copies this ruleset exactly. Not efficient at all, do not use often. */
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public Rules copy(){
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return JsonIO.copy(this);
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}
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