Block damage multiplier rule
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@@ -43,9 +43,8 @@ public class Pixelator implements Disposable{
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Draw.draw(Layer.end, () -> {
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buffer.end();
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Draw.blend(Blending.disabled);
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Draw.rect(buffer);
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Draw.blend();
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Blending.disabled.apply();
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buffer.blit(Shaders.screenspace);
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Core.camera.position.set(px, py);
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renderer.setScale(pre);
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