Cleanup / Fixed unlock system in custom games

This commit is contained in:
Anuken
2018-09-29 02:50:21 -07:00
parent 4810bbbbd9
commit d062dffc13
18 changed files with 42 additions and 62 deletions

View File

@@ -480,7 +480,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
return;
}else{
//unlock mech when used
control.database().unlockContent(mech);
control.unlocks().unlockContent(mech);
}
if(mobile){

View File

@@ -29,7 +29,7 @@ public class UnitDrops{
for(int i = 0; i < 3; i++){
for(Item item : dropTable){
//only drop unlocked items
if(!Vars.headless && !Vars.control.database().isUnlocked(item)){
if(!Vars.headless && !Vars.control.unlocks().isUnlocked(item)){
continue;
}