Fixed beam drill lasers not pulsing sometimes
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@@ -300,7 +300,7 @@ public class BeamDrill extends Block{
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Point2 p = lasers[i];
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Point2 p = lasers[i];
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float lx = face.worldx() - (dir.x/2f)*tilesize, ly = face.worldy() - (dir.y/2f)*tilesize;
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float lx = face.worldx() - (dir.x/2f)*tilesize, ly = face.worldy() - (dir.y/2f)*tilesize;
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float width = (laserWidth + Mathf.absin(Time.time + i*5 + id*9, glowScl, pulseIntensity)) * warmup;
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float width = (laserWidth + Mathf.absin(Time.time + i*5 + (id % 9)*9, glowScl, pulseIntensity)) * warmup;
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Draw.z(Layer.power - 1);
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Draw.z(Layer.power - 1);
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Draw.mixcol(glowColor, Mathf.absin(Time.time + i*5 + id*9, glowScl, glowIntensity));
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Draw.mixcol(glowColor, Mathf.absin(Time.time + i*5 + id*9, glowScl, glowIntensity));
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