Fixed input mouse jump glitch
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@@ -43,8 +43,8 @@ public class DesktopInput extends InputHandler{
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if((Inputs.keyTap("select") && recipe != null) || Inputs.keyTap("break")){
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Vector2 vec = Graphics.world(Gdx.input.getX(), Gdx.input.getY());
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mousex = (int)vec.x;
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mousey = (int)vec.y;
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mousex = vec.x;
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mousey = vec.y;
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}
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if(!Inputs.keyDown("select") && !Inputs.keyDown("break")){
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