Re-added tap event for servers
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@@ -148,7 +148,7 @@ public class EventType{
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}
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}
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/** Called when the configures sets a specific block. */
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/** Called when the player configures a specific building. */
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public static class ConfigEvent{
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public final Building tile;
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public final Player player;
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@@ -161,6 +161,17 @@ public class EventType{
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}
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}
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/** Called when a player taps any tile. */
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public static class TapEvent{
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public final Player player;
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public final Tile tile;
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public TapEvent(Player player, Tile tile){
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this.tile = tile;
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this.player = player;
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}
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}
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public static class GameOverEvent{
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public final Team winner;
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@@ -459,6 +459,10 @@ public class DesktopInput extends InputHandler{
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}
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if(Core.input.keyTap(Binding.select) && !Core.scene.hasMouse()){
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if(selected != null){
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Call.tileTap(player, selected);
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}
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BuildPlan req = getRequest(cursorX, cursorY);
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if(Core.input.keyDown(Binding.break_block)){
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@@ -274,6 +274,15 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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Core.app.post(() -> Events.fire(new ConfigEvent(tile, player, value)));
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}
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//only useful for servers or local mods, and is not replicated across clients
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//uses unreliable packets due to high frequency
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@Remote(targets = Loc.both, called = Loc.both, unreliable = true)
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public static void tileTap(@Nullable Player player, Tile tile){
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if(tile == null) return;
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Events.fire(new TapEvent(player, tile));
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}
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@Remote(targets = Loc.both, called = Loc.both, forward = true)
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public static void unitControl(Player player, @Nullable Unit unit){
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if(player == null) return;
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@@ -558,6 +558,9 @@ public class MobileInput extends InputHandler implements GestureListener{
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//ignore off-screen taps
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if(cursor == null || Core.scene.hasMouse(x, y)) return false;
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Call.tileTap(player, cursor);
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Tile linked = cursor.build == null ? cursor : cursor.build.tile;
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if(!player.dead()){
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