Some initial multiplayer bugfixes
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@@ -208,11 +208,8 @@ public class Block extends UnlockableContent{
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public float percentSolid(int x, int y){
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Tile tile = world.tile(x, y);
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if(tile == null) return 0;
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float sum = 0;
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for(Tile other : tile.getLinkedTilesAs(this, tempTiles)){
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sum += !other.floor().isLiquid ? 1f : 0f;
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}
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return sum / size / size;
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return tile.getLinkedTilesAs(this, tempTiles)
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.sumf(other -> !other.floor().isLiquid ? 1f : 0f) / size / size;
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}
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/** Drawn when you are placing a block. */
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@@ -253,11 +250,8 @@ public class Block extends UnlockableContent{
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public float sumAttribute(Attribute attr, int x, int y){
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Tile tile = world.tile(x, y);
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if(tile == null) return 0;
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float sum = 0;
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for(Tile other : tile.getLinkedTilesAs(this, tempTiles)){
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sum += other.floor().attributes.get(attr);
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}
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return sum;
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return tile.getLinkedTilesAs(this, tempTiles)
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.sumf(other -> other.floor().attributes.get(attr));
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}
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public TextureRegion getDisplayIcon(Tile tile){
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@@ -666,7 +660,7 @@ public class Block extends UnlockableContent{
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outer:
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for(int rx = -radius; rx <= radius; rx++){
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for(int ry = -radius; ry <= radius; ry++){
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if(Structs.inBounds(rx + x, ry + y, region.width, region.height) && Mathf.dst2(rx, ry) <= radius*radius && color.set(region.getPixel(rx + x, ry + y)).a > 0.01f){
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if(Structs.inBounds(rx + x, ry + y, region.width, region.height) && Mathf.within(rx, ry, radius) && color.set(region.getPixel(rx + x, ry + y)).a > 0.01f){
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found = true;
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break outer;
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}
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