Less MeshBuilder memory usage
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@@ -11,7 +11,7 @@ public class MeshBuilder{
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private static Mesh mesh;
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public static Mesh buildIcosphere(int divisions, float radius, Color color){
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begin(20 * (2 << (2 * divisions - 1)) * 7 * 3);
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begin(20 * (2 << (2 * divisions - 1)) * 3);
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MeshResult result = Icosphere.create(divisions);
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for(int i = 0; i < result.indices.size; i+= 3){
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@@ -35,7 +35,7 @@ public class MeshBuilder{
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total += tile.corners.length * 2;
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}
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begin(total * (3 + 3 + 1));
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begin(total);
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for(Ptile tile : grid.tiles){
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Corner[] c = tile.corners;
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for(int i = 0; i < c.length; i++){
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@@ -71,7 +71,7 @@ public class MeshBuilder{
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generator.seed = generator.baseSeed;
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}
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begin(grid.tiles.length * 12 * (3 + 3 + 1));
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begin(grid.tiles.length * 12);
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for(Ptile tile : grid.tiles){
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if(mesher.skip(tile.v)){
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@@ -124,7 +124,7 @@ public class MeshBuilder{
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VertexAttribute.color
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);
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mesh.getVerticesBuffer().limit(mesh.getMaxVertices());
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mesh.getVerticesBuffer().limit(mesh.getVerticesBuffer().capacity());
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mesh.getVerticesBuffer().position(0);
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}
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