Tweaks
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@@ -215,7 +215,7 @@ public class TODOPlanetGenerator extends PlanetGenerator{
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FloatArray frequencies = new FloatArray();
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for(int i = 0; i < ores.size; i++){
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frequencies.add(rand.random(-0.08f, 0.02f));
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frequencies.add(rand.random(-0.09f, 0.01f));
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}
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pass((x, y) -> {
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@@ -225,7 +225,7 @@ public class TODOPlanetGenerator extends PlanetGenerator{
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for(int i = ores.size - 1; i >= 0; i--){
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Block entry = ores.get(i);
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float freq = frequencies.get(i);
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if(Math.abs(0.5f - noise(offsetX, offsetY + i*999, 2, 0.7, (40 + i * 2))) > 0.26f &&
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if(Math.abs(0.5f - noise(offsetX, offsetY + i*999, 2, 0.7, (40 + i * 2))) > 0.25f &&
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Math.abs(0.5f - noise(offsetX, offsetY - i*999, 1, 1, (30 + i * 4))) > 0.37f + freq){
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ore = entry;
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break;
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@@ -101,7 +101,7 @@ public class Sector{
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return new SectorRect(radius, center, planeTop, planeRight, angle);
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}
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public boolean hasAttribute(SectorAttribute attribute){
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public boolean is(SectorAttribute attribute){
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return (data.attributes & (1 << attribute.ordinal())) != 0;
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}
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@@ -198,7 +198,7 @@ public class PlanetDialog extends FloatingDialog{
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setPlane(hovered);
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Draw.color(Color.white, Pal.accent, Mathf.absin(5f, 1f));
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TextureRegion icon = hovered.locked() ? Icon.lock.getRegion() : hovered.hasAttribute(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
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TextureRegion icon = hovered.locked() ? Icon.lock.getRegion() : hovered.is(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
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if(icon != null){
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Draw.rect(icon, 0, 0);
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@@ -349,17 +349,18 @@ public class PlanetDialog extends FloatingDialog{
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if(++idx % max == 0) t.row();
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}
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for(int i = 0; i < Math.min(selected.data.floorCounts.length, 3); i++){
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t.addImage(selected.data.floors[i].icon(Cicon.small)).padRight(3);
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if(++idx % max == 0) t.row();
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}
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//TODO terrain isn't relevant
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//for(int i = 0; i < Math.min(selected.data.floorCounts.length, 3); i++){
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// t.addImage(selected.data.floors[i].icon(Cicon.small)).padRight(3);
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// if(++idx % max == 0) t.row();
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//}
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}).fillX().row();
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stable.row();
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stable.addButton("Launch", () -> {
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if(selected != null){
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if(selected.hasAttribute(SectorAttribute.naval)){
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if(selected.is(SectorAttribute.naval)){
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ui.showInfo("You need a naval loadout to launch here.");
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return;
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}
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