Tweaks
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@@ -198,7 +198,7 @@ public class PlanetDialog extends FloatingDialog{
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setPlane(hovered);
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Draw.color(Color.white, Pal.accent, Mathf.absin(5f, 1f));
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TextureRegion icon = hovered.locked() ? Icon.lock.getRegion() : hovered.hasAttribute(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
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TextureRegion icon = hovered.locked() ? Icon.lock.getRegion() : hovered.is(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
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if(icon != null){
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Draw.rect(icon, 0, 0);
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@@ -349,17 +349,18 @@ public class PlanetDialog extends FloatingDialog{
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if(++idx % max == 0) t.row();
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}
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for(int i = 0; i < Math.min(selected.data.floorCounts.length, 3); i++){
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t.addImage(selected.data.floors[i].icon(Cicon.small)).padRight(3);
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if(++idx % max == 0) t.row();
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}
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//TODO terrain isn't relevant
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//for(int i = 0; i < Math.min(selected.data.floorCounts.length, 3); i++){
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// t.addImage(selected.data.floors[i].icon(Cicon.small)).padRight(3);
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// if(++idx % max == 0) t.row();
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//}
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}).fillX().row();
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stable.row();
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stable.addButton("Launch", () -> {
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if(selected != null){
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if(selected.hasAttribute(SectorAttribute.naval)){
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if(selected.is(SectorAttribute.naval)){
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ui.showInfo("You need a naval loadout to launch here.");
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return;
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}
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