Code cleanup
This commit is contained in:
@@ -1772,7 +1772,7 @@ public class Blocks implements ContentList{
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maxAmmo = 40;
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ammoPerShot = 4;
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rotateSpeed = 2.5f;
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rotateSpeed = 2f;
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reloadTime = 200f;
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ammoUseEffect = Fx.casing3Double;
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recoilAmount = 5f;
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@@ -58,7 +58,7 @@ public class Fx{
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alpha(e.fout());
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rect(block ? ((BlockUnitc)select).tile().block.icon(Cicon.full) : select.type.icon(Cicon.full), select.x, select.y, block ? 0f : select.rotation - 90f);
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alpha(1f);
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Lines.stroke(e.fslope() * 1f);
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Lines.stroke(e.fslope());
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Lines.square(select.x, select.y, e.fout() * select.hitSize * 2f, 45);
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Lines.stroke(e.fslope() * 2f);
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Lines.square(select.x, select.y, e.fout() * select.hitSize * 3f, 45f);
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@@ -96,7 +96,7 @@ public class Fx{
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x = Tmp.v1.x;
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y = Tmp.v1.y;
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Fill.square(x, y, 1f * size, 45f);
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Fill.square(x, y, size, 45f);
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}),
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itemTransfer = new Effect(12f, e -> {
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@@ -127,7 +127,7 @@ public class Fx{
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pointHit = new Effect(8f, e -> {
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color(Color.white, e.color, e.fin());
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stroke(e.fout() * 1f + 0.2f);
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stroke(e.fout() + 0.2f);
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Lines.circle(e.x, e.y, e.fin() * 6f);
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}),
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@@ -560,7 +560,7 @@ public class Fx{
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});
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color(Pal.lighterOrange);
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stroke(1f * e.fout());
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stroke(e.fout());
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randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> {
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lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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@@ -582,7 +582,7 @@ public class Fx{
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});
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color(Pal.plastaniumBack);
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stroke(1f * e.fout());
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stroke(e.fout());
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randLenVectors(e.id + 1, 4, 1f + 25f * e.finpow(), (x, y) -> {
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lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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@@ -604,7 +604,7 @@ public class Fx{
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});
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color(Pal.plastaniumBack);
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stroke(1f * e.fout());
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stroke(e.fout());
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randLenVectors(e.id + 1, 4, 1f + 30f * e.finpow(), (x, y) -> {
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lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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@@ -626,7 +626,7 @@ public class Fx{
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});
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color(Pal.missileYellowBack);
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stroke(1f * e.fout());
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stroke(e.fout());
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randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> {
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lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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@@ -648,7 +648,7 @@ public class Fx{
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});
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color(Pal.sapBulletBack);
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stroke(1f * e.fout());
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stroke(e.fout());
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randLenVectors(e.id + 1, 8, 1f + 60f * e.finpow(), (x, y) -> {
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lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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@@ -670,7 +670,7 @@ public class Fx{
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});
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color(Pal.missileYellowBack);
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stroke(1f * e.fout());
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stroke(e.fout());
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randLenVectors(e.id + 1, 6, 1f + 29f * e.finpow(), (x, y) -> {
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lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 4f);
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@@ -713,7 +713,7 @@ public class Fx{
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});
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color(Pal.bulletYellow);
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stroke(1f * e.fout());
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stroke(e.fout());
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randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> {
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lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
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@@ -792,14 +792,14 @@ public class Fx{
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color(Liquids.water.color);
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alpha(Mathf.clamp(e.fin() * 2f));
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Fill.circle(e.x, e.y, e.fout() * 1f);
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Fill.circle(e.x, e.y, e.fout());
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}),
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muddy = new Effect(80f, e -> {
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color(Color.valueOf("432722"));
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alpha(Mathf.clamp(e.fin() * 2f));
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Fill.circle(e.x, e.y, e.fout() * 1f);
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Fill.circle(e.x, e.y, e.fout());
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}),
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sapped = new Effect(40f, e -> {
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@@ -820,7 +820,7 @@ public class Fx{
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color(Liquids.oil.color);
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randLenVectors(e.id, 2, 1f + e.fin() * 2f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
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Fill.circle(e.x + x, e.y + y, e.fout());
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});
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}),
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@@ -885,7 +885,7 @@ public class Fx{
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randLenVectors(e.id, 6, 2f + 19f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.5f);
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Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout() * 1f);
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Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout());
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});
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color(Pal.lighterOrange, Pal.lightOrange, Color.gray, e.fin());
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@@ -929,7 +929,7 @@ public class Fx{
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randLenVectors(e.id, 6, 2f + 19f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.5f);
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Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout() * 1f);
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Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout());
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});
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color(Pal.lighterOrange, Pal.lightOrange, Color.gray, e.fin());
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@@ -945,7 +945,7 @@ public class Fx{
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randLenVectors(e.id, 6, 4f + 30f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 3f);
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Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout() * 1f);
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Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout());
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});
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}),
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@@ -1311,7 +1311,7 @@ public class Fx{
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plasticburn = new Effect(40, e -> {
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randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> {
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color(Color.valueOf("e9ead3"), Color.gray, e.fin());
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Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
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Fill.circle(e.x + x, e.y + y, e.fout());
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});
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}),
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@@ -1339,14 +1339,14 @@ public class Fx{
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pulverizeSmall = new Effect(30, e -> {
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randLenVectors(e.id, 3, e.fin() * 5f, (x, y) -> {
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color(Pal.stoneGray);
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Fill.square(e.x + x, e.y + y, e.fout() * 1f + 0.5f, 45);
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Fill.square(e.x + x, e.y + y, e.fout() + 0.5f, 45);
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});
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}),
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pulverizeMedium = new Effect(30, e -> {
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randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
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color(Pal.stoneGray);
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Fill.square(e.x + x, e.y + y, e.fout() * 1f + 0.5f, 45);
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Fill.square(e.x + x, e.y + y, e.fout() + 0.5f, 45);
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});
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}),
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@@ -1548,7 +1548,7 @@ public class Fx{
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overdriveWave = new Effect(50, e -> {
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color(e.color);
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stroke(e.fout() * 1f);
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stroke(e.fout());
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Lines.circle(e.x, e.y, e.finpow() * e.rotation);
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}),
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@@ -1593,7 +1593,7 @@ public class Fx{
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});
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color(Pal.shield, e.fout());
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stroke(1f * e.fout());
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stroke(e.fout());
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Lines.circle(e.x, e.y, radius);
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}),
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