update sprites
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@@ -30,15 +30,17 @@ public class WeaponListValue implements StatValue{
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@Override
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public void display(Table table){
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table.row();
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for(Weapon weapon : weapons){
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for(int i = 0;i < weapons.size;i ++){
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Weapon weapon = weapons.get(i);
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if(weapon.flipSprite){
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continue;
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}
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if(weapon.outlineRegion.found()){
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table.image(weapon.outlineRegion).size(10 * 8).right().top();
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table.image(Core.atlas.find(unit.name + "-weapon" + i)).size(15 * 8).right().top();
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}else{
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table.image(unit.icon(Cicon.full)).size(10 * 8).right().top();
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table.image(unit.icon(Cicon.full)).size(15 * 8).right().top();
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}
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table.table(Tex.underline, w -> {
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