Cheaper phase research on Erekir

This commit is contained in:
Anuken
2022-10-29 21:01:02 -04:00
parent d53a2f52ac
commit d16a11f18f
5 changed files with 4 additions and 4 deletions

View File

@@ -5525,6 +5525,7 @@ public class Blocks{
requirements(Category.units, with(Items.carbide, 300, Items.thorium, 500, Items.oxide, 200, Items.phaseFabric, 400)); requirements(Category.units, with(Items.carbide, 300, Items.thorium, 500, Items.oxide, 200, Items.phaseFabric, 400));
consumePower(4f); consumePower(4f);
regionSuffix = "-dark"; regionSuffix = "-dark";
researchCostMultiplier = 0.75f;
size = 5; size = 5;
}}; }};

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@@ -58,6 +58,7 @@ public class ErekirTechTree{
costMultipliers.put(Items.oxide, 0.5f); costMultipliers.put(Items.oxide, 0.5f);
costMultipliers.put(Items.surgeAlloy, 0.7f); costMultipliers.put(Items.surgeAlloy, 0.7f);
costMultipliers.put(Items.carbide, 0.3f); costMultipliers.put(Items.carbide, 0.3f);
costMultipliers.put(Items.carbide, 0.2f);
for(var item : content.items()) costMultipliers.put(item, 0.9f); for(var item : content.items()) costMultipliers.put(item, 0.9f);

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@@ -60,7 +60,7 @@ public enum Achievement{
coolTurret, coolTurret,
enablePixelation, enablePixelation,
openWiki, openWiki,
useAccelerator, //useAccelerator, //TODO remove from steam
unlockAllZones, unlockAllZones,
//TODO new ones //TODO new ones

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@@ -342,8 +342,6 @@ public class GameService{
} }
}); });
trigger(Trigger.acceleratorUse, useAccelerator);
trigger(Trigger.impactPower, powerupImpactReactor); trigger(Trigger.impactPower, powerupImpactReactor);
trigger(Trigger.flameAmmo, useFlameAmmo); trigger(Trigger.flameAmmo, useFlameAmmo);

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@@ -110,7 +110,7 @@ public class Accelerator extends Block{
if(!state.isCampaign() || efficiency <= 0f) return; if(!state.isCampaign() || efficiency <= 0f) return;
ui.showInfo("This block doesn't work properly in the beta/alpha. It may be removed, or reworked. Check back in a later update."); ui.showInfo("This block has been removed from the tech tree as of v7, and no longer has a use.\n\nWill it ever be used for anything? Who knows.");
if(false) if(false)
ui.planet.showPlanetLaunch(state.rules.sector, sector -> { ui.planet.showPlanetLaunch(state.rules.sector, sector -> {