make pathfinder acknowledge that status effects given by floors can do damage too (#10987)
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@@ -253,7 +253,7 @@ public class Pathfinder implements Runnable{
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nearSolid,
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nearLegSolid,
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tile.floor().isDeep(),
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tile.floor().damageTaken > 0.00001f,
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tile.floor().damages(),
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allDeep,
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nearDeep,
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tile.block().teamPassable
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