Avoid caching paths on servers
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@@ -95,7 +95,8 @@ public class Pathfinder implements Runnable{
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tiles[i] = packTile(tile);
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}
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if(state.rules.waveTeam.needsFlowField()){
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//don't bother setting up paths unless necessary
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if(state.rules.waveTeam.needsFlowField() && !net.client()){
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preloadPath(getField(state.rules.waveTeam, costGround, fieldCore));
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//preload water on naval maps
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@@ -164,11 +164,16 @@ public class CustomRulesDialog extends BaseDialog{
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i -> true,
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() -> rules.loadout.clear().add(new ItemStack(Items.copper, 100)),
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() -> {}, () -> {}
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)).left().width(300f);
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main.row();
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)).left().width(300f).row();
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main.button("@bannedblocks", () -> showBanned("@bannedblocks", ContentType.block, rules.bannedBlocks, Block::canBeBuilt)).left().width(300f);
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main.row();
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main.button("@bannedblocks", () -> showBanned("@bannedblocks", ContentType.block, rules.bannedBlocks, Block::canBeBuilt)).left().width(300f).row();
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//TODO objectives would be nice
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if(experimental && false){
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main.button("@objectives", () -> {
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}).left().width(300f).row();
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}
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title("@rules.title.unit");
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check("@rules.unitammo", b -> rules.unitAmmo = b, () -> rules.unitAmmo);
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@@ -177,8 +182,7 @@ public class CustomRulesDialog extends BaseDialog{
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number("@rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier);
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number("@rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier, 0f, 50f);
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main.button("@bannedunits", () -> showBanned("@bannedunits", ContentType.unit, rules.bannedUnits, u -> !u.isHidden())).left().width(300f);
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main.row();
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main.button("@bannedunits", () -> showBanned("@bannedunits", ContentType.unit, rules.bannedUnits, u -> !u.isHidden())).left().width(300f).row();
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title("@rules.title.enemy");
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check("@rules.attack", b -> rules.attackMode = b, () -> rules.attackMode);
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