Avoid caching paths on servers

This commit is contained in:
Anuken
2022-04-17 18:53:28 -04:00
parent 42c14ecfbb
commit d1cf1e2aba
3 changed files with 13 additions and 7 deletions

View File

@@ -164,11 +164,16 @@ public class CustomRulesDialog extends BaseDialog{
i -> true,
() -> rules.loadout.clear().add(new ItemStack(Items.copper, 100)),
() -> {}, () -> {}
)).left().width(300f);
main.row();
)).left().width(300f).row();
main.button("@bannedblocks", () -> showBanned("@bannedblocks", ContentType.block, rules.bannedBlocks, Block::canBeBuilt)).left().width(300f);
main.row();
main.button("@bannedblocks", () -> showBanned("@bannedblocks", ContentType.block, rules.bannedBlocks, Block::canBeBuilt)).left().width(300f).row();
//TODO objectives would be nice
if(experimental && false){
main.button("@objectives", () -> {
}).left().width(300f).row();
}
title("@rules.title.unit");
check("@rules.unitammo", b -> rules.unitAmmo = b, () -> rules.unitAmmo);
@@ -177,8 +182,7 @@ public class CustomRulesDialog extends BaseDialog{
number("@rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier);
number("@rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier, 0f, 50f);
main.button("@bannedunits", () -> showBanned("@bannedunits", ContentType.unit, rules.bannedUnits, u -> !u.isHidden())).left().width(300f);
main.row();
main.button("@bannedunits", () -> showBanned("@bannedunits", ContentType.unit, rules.bannedUnits, u -> !u.isHidden())).left().width(300f).row();
title("@rules.title.enemy");
check("@rules.attack", b -> rules.attackMode = b, () -> rules.attackMode);