Implemented player menu with kick option (untested)
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@@ -37,6 +37,7 @@ import java.util.Arrays;
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public class NetClient extends Module {
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boolean connecting = false;
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boolean gotEntities = false;
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boolean kicked = false;
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float playerSyncTime = 2;
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float dataTimeout = 60*10;
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@@ -45,6 +46,7 @@ public class NetClient extends Module {
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Net.handle(Connect.class, packet -> {
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connecting = true;
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gotEntities = false;
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kicked = false;
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Gdx.app.postRunnable(() -> {
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Vars.ui.hideLoading();
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Vars.ui.showLoading("$text.connecting.data");
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@@ -65,6 +67,8 @@ public class NetClient extends Module {
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});
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Net.handle(Disconnect.class, packet -> {
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if(kicked) return;
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Gdx.app.postRunnable(() -> {
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Timers.runFor(3f, () -> {
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Vars.ui.hideLoading();
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@@ -264,6 +268,12 @@ public class NetClient extends Module {
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Net.handle(ChatPacket.class, packet -> {
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//TODO
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});
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Net.handle(KickPacket.class, packet -> {
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kicked = true;
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Net.disconnect();
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Gdx.app.postRunnable(() -> Vars.ui.showError("$text.server.kicked"));
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});
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}
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public void update(){
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@@ -21,7 +21,7 @@ public class Player extends DestructibleEntity implements Syncable{
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private static final float speed = 1.1f;
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private static final float dashSpeed = 1.8f;
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public String name = "player name";
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public String name = "name";
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public transient Weapon weapon = Weapon.blaster;
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public Mech mech = Mech.standard;
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public float angle;
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@@ -0,0 +1,4 @@
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package io.anuke.mindustry.entities.enemies;
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public class StandardEnemy {
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}
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@@ -65,6 +65,11 @@ public class Net{
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});
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}
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/**Kick a specified connection from the server.*/
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public static void kickConnection(int id){
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serverProvider.kick(id);
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}
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/**Returns a list of all connections IDs.*/
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public static IntArray getConnections(){
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return serverProvider.getConnections();
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@@ -215,10 +220,12 @@ public class Net{
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public void close();
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/**Return all connected users.*/
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public IntArray getConnections();
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/**Register classes to be sent.*/
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public void register(Class<?>... types);
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/**Kick a certain connection.*/
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public void kick(int connection);
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/**Returns the ping for a certain connection.*/
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public int getPingFor(int connection);
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/**Register classes to be sent.*/
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public void register(Class<?>... types);
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/**Close all connections.*/
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public void dispose();
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}
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@@ -113,4 +113,8 @@ public class Packets {
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public String name;
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public String text;
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}
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public static class KickPacket{
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}
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}
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@@ -34,6 +34,7 @@ public class Registrator {
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ConnectPacket.class,
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DisconnectPacket.class,
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ChatPacket.class,
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KickPacket.class,
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Class.class,
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byte[].class,
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Colors;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.scene.ui.Image;
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import io.anuke.ucore.scene.ui.layout.Unit;
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@@ -21,6 +22,11 @@ public class BorderImage extends Image{
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super(texture);
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thickness = thick;
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}
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public BorderImage(TextureRegion region, float thick){
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super(region);
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thickness = thick;
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}
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@Override
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public void draw(Batch batch, float alpha){
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@@ -62,7 +62,7 @@ public class MenuDialog extends FloatingDialog{
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}else {
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ui.showHostServer();
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}
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}).disabled(b -> Net.active() || (Net.active() && !Net.server()));
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}).disabled(b -> Net.active());
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content().row();
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@@ -96,7 +96,14 @@ public class MenuDialog extends FloatingDialog{
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new imagebutton("icon-load", isize, () -> load.show()).text("$text.load").padTop(4f).disabled(Net.active());
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new imagebutton("icon-host", isize, () -> ui.showHostServer()).text("$text.host").padTop(4f);
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new imagebutton("icon-host", isize, () -> {
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if(Vars.world.getMap().custom){
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ui.showError("$text.nohost");
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}else {
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ui.showHostServer();
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}
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}).text("$text.host")
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.disabled(b -> Net.active()).padTop(4f);
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new imagebutton("icon-quit", isize, () -> {
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Vars.ui.showConfirm("$text.confirm", "$text.quit.confirm", () -> {
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@@ -0,0 +1,57 @@
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package io.anuke.mindustry.ui.fragments;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.ui.BorderImage;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.scene.builders.label;
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import io.anuke.ucore.scene.builders.table;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.util.Bundles;
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public class PlayerListFragment implements Fragment{
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Table content = new Table();
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@Override
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public void build(){
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new table(){{
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new table("pane"){{
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new label(() -> Bundles.format("text.players", Vars.control.playerGroup.amount()));
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row();
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add(content).grow();
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}}.end();
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}}.end();
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rebuild();
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}
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public void rebuild(){
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if(!Net.active()) return;
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content.clear();
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float h = 80f;
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for(Player player : Vars.control.playerGroup.all()){
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Table button = new Table("button");
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button.left();
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button.margin(0);
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BorderImage image = new BorderImage(Draw.region(player.isAndroid ? "ship-standard" : "mech-standard"), 3f);
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button.add(image).size(h);
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button.add(player.name).pad(10);
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if(Net.server() && !player.isLocal){
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button.add().growY();
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button.addIButton("icon-cancel", 14*3, () ->
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Net.kickConnection(player.clientid)
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).size(h);
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}
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content.add(button).padBottom(-5).width(250f);
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content.row();
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}
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content.marginBottom(5);
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}
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}
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