Implemented player menu with kick option (untested)
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@@ -21,7 +21,7 @@ public class Player extends DestructibleEntity implements Syncable{
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private static final float speed = 1.1f;
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private static final float dashSpeed = 1.8f;
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public String name = "player name";
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public String name = "name";
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public transient Weapon weapon = Weapon.blaster;
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public Mech mech = Mech.standard;
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public float angle;
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@@ -0,0 +1,4 @@
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package io.anuke.mindustry.entities.enemies;
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public class StandardEnemy {
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}
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