Balancing, bugfixes
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@@ -222,7 +222,7 @@ public class DesktopInput extends InputHandler{
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player.isShooting = true;
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}
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}else if(Inputs.keyTap(section, "deselect") && (recipe != null || mode != none || player.isBuilding()) &&
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!(player.getCurrentRequest() != null && player.getCurrentRequest().remove && KeyBinds.get(section, "deselect") == KeyBinds.get(section, "break"))){
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!(player.getCurrentRequest() != null && player.getCurrentRequest().breaking && KeyBinds.get(section, "deselect") == KeyBinds.get(section, "break"))){
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if(recipe == null){
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player.clearBuilding();
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}
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