Added admin wave sending / Admin system fixes / Build fix
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@@ -8,7 +8,9 @@ import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Scaling;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.Packets.AdminAction;
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import io.anuke.mindustry.type.Recipe;
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import io.anuke.mindustry.ui.IntFormat;
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import io.anuke.mindustry.ui.Minimap;
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@@ -331,13 +333,17 @@ public class HudFragment extends Fragment{
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private void playButton(float uheight){
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new imagebutton("icon-play", 30f, () -> {
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state.wavetime = 0f;
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if(Net.client() && players[0].isAdmin){
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Call.onAdminRequest(players[0], AdminAction.wave);
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}else {
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state.wavetime = 0f;
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}
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}).height(uheight).fillX().right().padTop(-8f).padBottom(-12f).padLeft(-15).padRight(-10).width(40f).update(l->{
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boolean vis = state.mode.disableWaveTimer && (Net.server() || !Net.active());
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boolean vis = state.mode.disableWaveTimer && ((Net.server() || players[0].isAdmin) || !Net.active());
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boolean paused = state.is(State.paused) || !vis;
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l.getStyle().imageUp = Core.skin.getDrawable(vis ? "icon-play" : "clear");
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l.setTouchable(!paused ? Touchable.enabled : Touchable.disabled);
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}).visible(() -> state.mode.disableWaveTimer && (Net.server() || !Net.active()) && unitGroups[Team.red.ordinal()].size() == 0);
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}).visible(() -> state.mode.disableWaveTimer && ((Net.server() || players[0].isAdmin) || !Net.active()) && unitGroups[Team.red.ordinal()].size() == 0);
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}
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}
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