the statud effect burning affects tiles
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@@ -185,7 +185,7 @@ public class BlockIndexer{
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if(other == null) continue;
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if(other.team() == team && pred.get(other) && intSet.add(other.pos())){
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if((other.team() == team || team == null) && pred.get(other) && intSet.add(other.pos())){
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cons.get(other);
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any = true;
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}
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@@ -267,6 +267,11 @@ public class Damage{
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}else{
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Units.nearby(rect, cons);
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}
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if(effect == StatusEffects.burning) {
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indexer.eachBlock(null, x, y, radius, other -> other.team != team, other -> {
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Damage.createIncend(x, y, 1f, (int) duration/50);
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});
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}
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}
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/** Damages all entities and blocks in a radius that are enemies of the team. */
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@@ -131,6 +131,9 @@ public abstract class BulletType extends Content{
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}
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public void hitTile(Bullet b, Building tile){
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if(status == StatusEffects.burning) {
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Damage.createIncend(b.x, b.y, damage/10f, (int) damage/10);
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}
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hit(b);
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}
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