the statud effect burning affects tiles
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@@ -131,6 +131,9 @@ public abstract class BulletType extends Content{
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}
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public void hitTile(Bullet b, Building tile){
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if(status == StatusEffects.burning) {
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Damage.createIncend(b.x, b.y, damage/10f, (int) damage/10);
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}
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hit(b);
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}
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