Fixes with random item corruptions, saving and crashes
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@@ -41,8 +41,8 @@ public class BlastType extends EnemyType {
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@Override
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public void onDeath(Enemy enemy, boolean force){
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if(!enemy.isDead()) explode(enemy);
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super.onDeath(enemy, force);
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explode(enemy);
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}
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void explode(Enemy enemy){
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