Fixed outstanding block type crashes

This commit is contained in:
Anuken
2018-03-08 16:59:39 -05:00
parent c611066791
commit d3313d6438
3 changed files with 8 additions and 2 deletions

View File

@@ -6,6 +6,9 @@ import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.types.modules.InventoryModule;
import io.anuke.mindustry.world.blocks.types.modules.LiquidModule;
import io.anuke.mindustry.world.blocks.types.modules.PowerModule;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.Mathf;
@@ -296,6 +299,9 @@ public class Tile{
if (block.destructible || block.update) {
entity = block.getEntity().init(this, block.update);
if(block.hasInventory) entity.inventory = new InventoryModule();
if(block.hasLiquids) entity.liquid = new LiquidModule();
if(block.hasPower) entity.power = new PowerModule();
}
updateOcclusion();

View File

@@ -9,8 +9,8 @@ import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Mathf;
public abstract class BaseBlock {
public boolean hasInventory = true;
public boolean hasLiquids;
public boolean hasInventory;
public boolean hasPower;
public int itemCapacity;