Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features

 Conflicts:
	core/src/mindustry/content/Planets.java
	tools/src/mindustry/tools/Generators.java
This commit is contained in:
Anuken
2021-10-20 10:45:51 -04:00
78 changed files with 585 additions and 156 deletions
+4 -4
View File
@@ -23,7 +23,7 @@ public class Planets implements ContentList{
@Override
public void load(){
sun = new Planet("sun", null, 4){{
sun = new Planet("sun", null, 4f){{
bloom = true;
accessible = false;
@@ -40,7 +40,7 @@ public class Planets implements ContentList{
);
}};
erekir = new Planet("erekir", sun, 1, 2){{
erekir = new Planet("erekir", sun, 1f, 2){{
generator = new ErekirPlanetGenerator();
meshLoader = () -> new HexMesh(this, 5);
atmosphereColor = Color.valueOf("f07218");
@@ -71,7 +71,7 @@ public class Planets implements ContentList{
gen.max += 2;
});
tantros = new Planet("tantros", sun, 1, 2){{
tantros = new Planet("tantros", sun, 1f, 2){{
generator = new TantrosPlanetGenerator();
meshLoader = () -> new HexMesh(this, 4);
atmosphereColor = Color.valueOf("3db899");
@@ -81,7 +81,7 @@ public class Planets implements ContentList{
alwaysUnlocked = true;
}};
serpulo = new Planet("serpulo", sun, 1, 3){{
serpulo = new Planet("serpulo", sun, 1f, 3){{
generator = new SerpuloPlanetGenerator();
meshLoader = () -> new HexMesh(this, 6);
cloudMeshLoader = () -> new MultiMesh(
+3 -1
View File
@@ -88,7 +88,9 @@ public class TechTree implements ContentList{
node(conduit, () -> {
node(liquidJunction, () -> {
node(liquidRouter, () -> {
node(liquidTank);
node(liquidContainer, () -> {
node(liquidTank);
});
node(bridgeConduit);
+2 -1
View File
@@ -587,6 +587,7 @@ public class UnitTypes implements ContentList{
ammoType = new ItemAmmoType(Items.coal);
weapons.add(new Weapon(){{
shootOnDeath = true;
reload = 24f;
shootCone = 180f;
ejectEffect = Fx.none;
@@ -597,7 +598,7 @@ public class UnitTypes implements ContentList{
hitEffect = Fx.pulverize;
lifetime = 10f;
speed = 1f;
splashDamageRadius = 60f;
splashDamageRadius = 55f;
instantDisappear = true;
splashDamage = 90f;
killShooter = true;