More Target varieties for energy field ability (#5828)
* more targets for energy field ability * group booleans
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@@ -26,7 +26,7 @@ public class EnergyFieldAbility extends Ability{
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public Sound shootSound = Sounds.spark;
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public Sound shootSound = Sounds.spark;
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public float statusDuration = 60f * 6f;
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public float statusDuration = 60f * 6f;
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public float x, y;
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public float x, y;
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public boolean hitBuildings = true;
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public boolean targetGround = true, targetAir = true, hitBuildings = true, hitUnits = true;
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public int maxTargets = 25;
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public int maxTargets = 25;
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public float healPercent = 2.5f;
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public float healPercent = 2.5f;
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@@ -99,13 +99,15 @@ public class EnergyFieldAbility extends Ability{
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all.clear();
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all.clear();
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Units.nearby(null, rx, ry, range, other -> {
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if(hitUnits){
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if(other != unit){
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Units.nearby(null, rx, ry, range, other -> {
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all.add(other);
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if(other != unit && (other.isFlying() ? targetAir : targetGround)){
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}
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all.add(other);
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});
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}
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});
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}
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if(hitBuildings){
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if(hitBuildings && targetGround){
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Units.nearbyBuildings(rx, ry, range, b -> {
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Units.nearbyBuildings(rx, ry, range, b -> {
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if(b.team != Team.derelict || state.rules.coreCapture){
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if(b.team != Team.derelict || state.rules.coreCapture){
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all.add(b);
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all.add(b);
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