A lot more sounds
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@@ -633,13 +633,13 @@ public class UnitTypes{
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reload = 24f;
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shootCone = 180f;
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ejectEffect = Fx.none;
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shootSound = Sounds.explosion;
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shootSound = Sounds.crawlerExplosion;
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shootSoundVolume = 0.4f;
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x = shootY = 0f;
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mirror = false;
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bullet = new BulletType(){{
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collidesTiles = false;
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collides = false;
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hitSound = Sounds.explosion;
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rangeOverride = 25f;
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hitEffect = Fx.pulverize;
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@@ -1311,7 +1311,7 @@ public class UnitTypes{
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reload = 30f;
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ejectEffect = Fx.none;
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recoil = 2f;
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shootSound = Sounds.missileShort;
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shootSound = Sounds.missilePlasmaShort;
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velocityRnd = 0.5f;
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inaccuracy = 15f;
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alternate = true;
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@@ -1897,8 +1897,9 @@ public class UnitTypes{
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rotate = true;
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reload = 90f;
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x = y = shootX = shootY = 0f;
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shootSound = Sounds.mineDeploy;
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shootSound = Sounds.missilePlasmaShort;
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rotateSpeed = 180f;
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shootSoundVolume = 0.9f;
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shoot.shots = 3;
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shoot.shotDelay = 7f;
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@@ -1917,7 +1918,7 @@ public class UnitTypes{
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frontColor = Color.white;
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mixColorTo = Color.white;
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hitSound = Sounds.plasmaboom;
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hitSound = Sounds.explosionPlasmaSmall;
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underwater = true;
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ejectEffect = Fx.none;
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@@ -2068,7 +2069,7 @@ public class UnitTypes{
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rotate = true;
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inaccuracy = 1f;
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velocityRnd = 0.1f;
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shootSound = Sounds.missile;
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shootSound = Sounds.missilePlasma;
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ejectEffect = Fx.none;
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bullet = new FlakBulletType(2.5f, 25){{
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@@ -2084,6 +2085,7 @@ public class UnitTypes{
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lightRadius = 60f;
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lightOpacity = 0.7f;
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lightColor = Pal.heal;
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despawnSound = Sounds.explosion;
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splashDamageRadius = 30f;
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splashDamage = 25f;
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@@ -2302,8 +2304,7 @@ public class UnitTypes{
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shootY = 7f;
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recoil = 4f;
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cooldownTime = reload - 10f;
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//TODO better sound
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shootSound = Sounds.laser;
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shootSound = Sounds.shootNavanax;
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bullet = new EmpBulletType(){{
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float rad = 100f;
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@@ -2337,7 +2338,7 @@ public class UnitTypes{
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hitShake = 4f;
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trailRotation = true;
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status = StatusEffects.electrified;
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hitSound = Sounds.plasmaboom;
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hitSound = Sounds.empBlast;
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trailEffect = new Effect(16f, e -> {
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color(Pal.heal);
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