A lot more sounds

This commit is contained in:
Anuken
2025-11-14 11:04:52 -05:00
parent 67495e628b
commit d33d355aa2
14 changed files with 38 additions and 16 deletions

View File

@@ -633,13 +633,13 @@ public class UnitTypes{
reload = 24f;
shootCone = 180f;
ejectEffect = Fx.none;
shootSound = Sounds.explosion;
shootSound = Sounds.crawlerExplosion;
shootSoundVolume = 0.4f;
x = shootY = 0f;
mirror = false;
bullet = new BulletType(){{
collidesTiles = false;
collides = false;
hitSound = Sounds.explosion;
rangeOverride = 25f;
hitEffect = Fx.pulverize;
@@ -1311,7 +1311,7 @@ public class UnitTypes{
reload = 30f;
ejectEffect = Fx.none;
recoil = 2f;
shootSound = Sounds.missileShort;
shootSound = Sounds.missilePlasmaShort;
velocityRnd = 0.5f;
inaccuracy = 15f;
alternate = true;
@@ -1897,8 +1897,9 @@ public class UnitTypes{
rotate = true;
reload = 90f;
x = y = shootX = shootY = 0f;
shootSound = Sounds.mineDeploy;
shootSound = Sounds.missilePlasmaShort;
rotateSpeed = 180f;
shootSoundVolume = 0.9f;
shoot.shots = 3;
shoot.shotDelay = 7f;
@@ -1917,7 +1918,7 @@ public class UnitTypes{
frontColor = Color.white;
mixColorTo = Color.white;
hitSound = Sounds.plasmaboom;
hitSound = Sounds.explosionPlasmaSmall;
underwater = true;
ejectEffect = Fx.none;
@@ -2068,7 +2069,7 @@ public class UnitTypes{
rotate = true;
inaccuracy = 1f;
velocityRnd = 0.1f;
shootSound = Sounds.missile;
shootSound = Sounds.missilePlasma;
ejectEffect = Fx.none;
bullet = new FlakBulletType(2.5f, 25){{
@@ -2084,6 +2085,7 @@ public class UnitTypes{
lightRadius = 60f;
lightOpacity = 0.7f;
lightColor = Pal.heal;
despawnSound = Sounds.explosion;
splashDamageRadius = 30f;
splashDamage = 25f;
@@ -2302,8 +2304,7 @@ public class UnitTypes{
shootY = 7f;
recoil = 4f;
cooldownTime = reload - 10f;
//TODO better sound
shootSound = Sounds.laser;
shootSound = Sounds.shootNavanax;
bullet = new EmpBulletType(){{
float rad = 100f;
@@ -2337,7 +2338,7 @@ public class UnitTypes{
hitShake = 4f;
trailRotation = true;
status = StatusEffects.electrified;
hitSound = Sounds.plasmaboom;
hitSound = Sounds.empBlast;
trailEffect = new Effect(16f, e -> {
color(Pal.heal);