Scathe inconsistency fix

This commit is contained in:
Anuken
2025-01-15 00:03:05 -05:00
parent 197e6909b0
commit d355ea9d0c
2 changed files with 6 additions and 4 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ public class MissileAI extends AIController{
@Override @Override
protected void resetTimers(){ protected void resetTimers(){
timer.reset(timerTarget, Mathf.random(3f)); timer.reset(timerTarget, 5f);
} }
@Override @Override
+5 -3
View File
@@ -4513,7 +4513,7 @@ public class Blocks{
lightningLength = 4; lightningLength = 4;
lightningDamage = 18f; lightningDamage = 18f;
lightningLengthRand = 3; lightningLengthRand = 3;
speed = 7f; speed = 6f;
width = height = 16; width = height = 16;
shrinkY = 0.3f; shrinkY = 0.3f;
backSprite = "large-bomb-back"; backSprite = "large-bomb-back";
@@ -4538,6 +4538,8 @@ public class Blocks{
bulletInterval = 4f; bulletInterval = 4f;
intervalBullet = new BulletType(){{ intervalBullet = new BulletType(){{
collidesGround = false;
collidesTiles = false;
lightningLengthRand = 4; lightningLengthRand = 4;
lightningLength = 2; lightningLength = 2;
lightningCone = 30f; lightningCone = 30f;
@@ -5009,7 +5011,8 @@ public class Blocks{
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;
mirror = false; rotate = true;
rotationLimit = rotateSpeed = 0f;
reload = 1f; reload = 1f;
deathExplosionEffect = Fx.massiveExplosion; deathExplosionEffect = Fx.massiveExplosion;
shootOnDeath = true; shootOnDeath = true;
@@ -5178,7 +5181,6 @@ public class Blocks{
requirements(Category.turret, with(Items.oxide, 200, Items.surgeAlloy, 400, Items.silicon, 800, Items.carbide, 500, Items.phaseFabric, 300)); requirements(Category.turret, with(Items.oxide, 200, Items.surgeAlloy, 400, Items.silicon, 800, Items.carbide, 500, Items.phaseFabric, 300));
ammo( ammo(
//this is really lazy
Items.surgeAlloy, new BasicBulletType(7f, 250){{ Items.surgeAlloy, new BasicBulletType(7f, 250){{
sprite = "large-orb"; sprite = "large-orb";
width = 17f; width = 17f;