Scathe inconsistency fix
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@@ -12,7 +12,7 @@ public class MissileAI extends AIController{
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@Override
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@Override
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protected void resetTimers(){
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protected void resetTimers(){
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timer.reset(timerTarget, Mathf.random(3f));
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timer.reset(timerTarget, 5f);
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}
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}
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@Override
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@Override
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@@ -4513,7 +4513,7 @@ public class Blocks{
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lightningLength = 4;
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lightningLength = 4;
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lightningDamage = 18f;
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lightningDamage = 18f;
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lightningLengthRand = 3;
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lightningLengthRand = 3;
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speed = 7f;
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speed = 6f;
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width = height = 16;
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width = height = 16;
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shrinkY = 0.3f;
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shrinkY = 0.3f;
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backSprite = "large-bomb-back";
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backSprite = "large-bomb-back";
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@@ -4538,6 +4538,8 @@ public class Blocks{
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bulletInterval = 4f;
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bulletInterval = 4f;
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intervalBullet = new BulletType(){{
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intervalBullet = new BulletType(){{
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collidesGround = false;
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collidesTiles = false;
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lightningLengthRand = 4;
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lightningLengthRand = 4;
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lightningLength = 2;
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lightningLength = 2;
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lightningCone = 30f;
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lightningCone = 30f;
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@@ -5009,7 +5011,8 @@ public class Blocks{
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weapons.add(new Weapon(){{
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weapons.add(new Weapon(){{
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shootCone = 360f;
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shootCone = 360f;
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mirror = false;
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rotate = true;
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rotationLimit = rotateSpeed = 0f;
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reload = 1f;
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reload = 1f;
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deathExplosionEffect = Fx.massiveExplosion;
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deathExplosionEffect = Fx.massiveExplosion;
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shootOnDeath = true;
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shootOnDeath = true;
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@@ -5178,7 +5181,6 @@ public class Blocks{
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requirements(Category.turret, with(Items.oxide, 200, Items.surgeAlloy, 400, Items.silicon, 800, Items.carbide, 500, Items.phaseFabric, 300));
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requirements(Category.turret, with(Items.oxide, 200, Items.surgeAlloy, 400, Items.silicon, 800, Items.carbide, 500, Items.phaseFabric, 300));
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ammo(
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ammo(
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//this is really lazy
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Items.surgeAlloy, new BasicBulletType(7f, 250){{
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Items.surgeAlloy, new BasicBulletType(7f, 250){{
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sprite = "large-orb";
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sprite = "large-orb";
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width = 17f;
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width = 17f;
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