Final(?) logo sprites, removed drawing of overlay
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@@ -201,16 +201,6 @@ public class Renderer{
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}
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}
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public static void renderOverlay(){
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Tile tile = World.cursorTile();
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if(tile != null && tile.block() != Blocks.air){
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tile.block().drawOverlay(tile);
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}
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}
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public static void drawHealth(float x, float y, float health, float maxhealth){
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drawBar(Color.RED, x, y, health/maxhealth);
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}
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