Splitting UI atlas
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@@ -2,12 +2,9 @@ package io.anuke.mindustry;
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import io.anuke.arc.*;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.Texture;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.g2d.SpriteBatch;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Log;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.game.EventType.GameLoadEvent;
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import io.anuke.mindustry.io.BundleLoader;
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@@ -64,12 +61,12 @@ public class Mindustry extends ApplicationCore{
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Core.graphics.clear(Color.BLACK);
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Draw.proj().setOrtho(0, 0, Core.graphics.getWidth(), Core.graphics.getHeight());
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Texture icon = new Texture("sprites/logotext.png");
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float width = Math.min(Core.graphics.getWidth() - 10f, icon.getWidth());
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Draw.rect(Draw.wrap(icon), Core.graphics.getWidth()/2f, Core.graphics.getHeight()/2f, width, (float)icon.getHeight() / icon.getWidth() * width);
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Draw.flush();
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//Texture icon = new Texture("sprites/logotext.png");
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//float width = Math.min(Core.graphics.getWidth() - 10f, icon.getWidth());
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//Draw.rect(Draw.wrap(icon), Core.graphics.getWidth()/2f, Core.graphics.getHeight()/2f, width, (float)icon.getHeight() / icon.getWidth() * width);
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//Draw.flush();
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icon.dispose();
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//icon.dispose();
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}
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}
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