Cleanup, main menu progress
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@@ -13,8 +13,7 @@ import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.*;
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import io.anuke.mindustry.world.blocks.defense.*;
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import io.anuke.mindustry.world.blocks.defense.turrets.*;
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@@ -310,11 +309,11 @@ public class Blocks implements ContentList{
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saltRocks = new StaticWall("saltrocks"){{
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}};
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sporePine = new StaticWall("spore-pine"){{
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sporePine = new StaticTree("spore-pine"){{
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variants = 0;
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}};
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pine = new StaticWall("pine"){{
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pine = new StaticTree("pine"){{
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variants = 0;
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}};
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18
core/src/io/anuke/mindustry/content/TypeIDs.java
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18
core/src/io/anuke/mindustry/content/TypeIDs.java
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@@ -0,0 +1,18 @@
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package io.anuke.mindustry.content;
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import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.Puddle;
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import io.anuke.mindustry.entities.type.Player;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.game.TypeID;
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public class TypeIDs implements ContentList{
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public static TypeID fire, puddle, player;
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@Override
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public void load(){
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fire = new TypeID("fire", Fire::new);
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puddle = new TypeID("puddle", Puddle::new);
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player = new TypeID("player", Player::new);
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}
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}
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