balance and size
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@@ -1465,26 +1465,6 @@ public class Blocks implements ContentList{
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shootSound = Sounds.splash;
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shootSound = Sounds.splash;
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}};
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}};
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tsunami = new LiquidTurret("tsunami"){{
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requirements(Category.turret, with(Items.metaglass, 100, Items.lead, 400, Items.titanium, 250));
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ammo(
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Liquids.water, Bullets.waterShot,
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Liquids.slag, Bullets.slagShot,
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Liquids.cryofluid, Bullets.cryoShot,
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Liquids.oil, Bullets.oilShot
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);
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size = 4;
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recoilAmount = 0f;
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reloadTime = 1f;
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inaccuracy = 10f;
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shootCone = 45f;
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liquidCapacity = 40f;
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shootEffect = Fx.shootLiquid;
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range = 220f;
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health = 250 * size * size;
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shootSound = Sounds.splash;
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}};
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lancer = new ChargeTurret("lancer"){{
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lancer = new ChargeTurret("lancer"){{
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requirements(Category.turret, with(Items.copper, 25, Items.lead, 50, Items.silicon, 45));
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requirements(Category.turret, with(Items.copper, 25, Items.lead, 50, Items.silicon, 45));
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range = 155f;
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range = 155f;
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@@ -1609,6 +1589,26 @@ public class Blocks implements ContentList{
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reloadTime = 10f;
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reloadTime = 10f;
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}};
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}};
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tsunami = new LiquidTurret("tsunami"){{
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requirements(Category.turret, with(Items.metaglass, 100, Items.lead, 400, Items.titanium, 250, Items.thorium, 100));
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ammo(
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Liquids.water, Bullets.waterShot,
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Liquids.slag, Bullets.slagShot,
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Liquids.cryofluid, Bullets.cryoShot,
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Liquids.oil, Bullets.oilShot
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);
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size = 3;
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recoilAmount = 0f;
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reloadTime = 1f;
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inaccuracy = 10f;
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shootCone = 45f;
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liquidCapacity = 25f;
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shootEffect = Fx.shootLiquid;
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range = 180f;
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health = 250 * size * size;
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shootSound = Sounds.splash;
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}};
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fuse = new ItemTurret("fuse"){{
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fuse = new ItemTurret("fuse"){{
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requirements(Category.turret, with(Items.copper, 225, Items.graphite, 225, Items.thorium, 100));
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requirements(Category.turret, with(Items.copper, 225, Items.graphite, 225, Items.thorium, 100));
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