Minor Conquer buff
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@@ -2751,7 +2751,7 @@ public class UnitTypes{
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weapons.add(new Weapon("conquer-weapon"){{
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weapons.add(new Weapon("conquer-weapon"){{
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shootSound = Sounds.largeCannon;
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shootSound = Sounds.largeCannon;
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layerOffset = 0.1f;
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layerOffset = 0.1f;
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reload = 110f;
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reload = 100f;
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shootY = 32.5f;
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shootY = 32.5f;
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shake = 5f;
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shake = 5f;
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recoil = 5f;
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recoil = 5f;
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@@ -2823,7 +2823,7 @@ public class UnitTypes{
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}});
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}});
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}
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}
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bullet = new BasicBulletType(8f, 330f){{
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bullet = new BasicBulletType(8f, 360f){{
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sprite = "missile-large";
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sprite = "missile-large";
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width = 12f;
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width = 12f;
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height = 20f;
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height = 20f;
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@@ -2862,7 +2862,7 @@ public class UnitTypes{
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float fin = 0.05f + (j + 1) / (float)count;
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float fin = 0.05f + (j + 1) / (float)count;
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float spd = speed;
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float spd = speed;
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float life = lifetime / Mathf.lerp(fin, 1f, 0.5f);
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float life = lifetime / Mathf.lerp(fin, 1f, 0.5f);
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spawnBullets.add(new BasicBulletType(spd * fin, 55){{
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spawnBullets.add(new BasicBulletType(spd * fin, 60){{
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drag = 0.002f;
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drag = 0.002f;
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width = 12f;
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width = 12f;
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height = 11f;
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height = 11f;
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@@ -2879,7 +2879,7 @@ public class UnitTypes{
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weaveScale = (3f + s/2f) / 1.2f;
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weaveScale = (3f + s/2f) / 1.2f;
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weaveMag = i * (4f - fin * 2f);
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weaveMag = i * (4f - fin * 2f);
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splashDamage = 60f;
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splashDamage = 65f;
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splashDamageRadius = 30f;
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splashDamageRadius = 30f;
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despawnEffect = new ExplosionEffect(){{
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despawnEffect = new ExplosionEffect(){{
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lifetime = 50f;
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lifetime = 50f;
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@@ -3434,9 +3434,9 @@ public class UnitTypes{
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}});
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}});
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}
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}
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bullet = new ArtilleryBulletType(5.5f, 280){{
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bullet = new ArtilleryBulletType(5.5f, 260){{
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collidesTiles = collides = true;
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collidesTiles = collides = true;
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lifetime = 75f;
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lifetime = 70f;
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shootEffect = Fx.shootBigColor;
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shootEffect = Fx.shootBigColor;
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smokeEffect = Fx.shootSmokeSquareBig;
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smokeEffect = Fx.shootSmokeSquareBig;
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frontColor = Color.white;
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frontColor = Color.white;
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10
core/src/mindustry/logic/Settable.java
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10
core/src/mindustry/logic/Settable.java
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@@ -0,0 +1,10 @@
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package mindustry.logic;
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import mindustry.ctype.*;
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//TODO
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public interface Settable{
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void setProperty(LAccess prop, double value);
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void setProperty(LAccess prop, Object value);
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void setProperty(UnlockableContent content, double value);
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}
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