Procedural scorch marks / Bugfixes
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@@ -59,6 +59,10 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc{
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}
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public void update(){
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if(unit.dead()){
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clearUnit();
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}
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if(!dead()){
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x(unit.x());
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y(unit.y());
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