Fixed some things
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@@ -28,12 +28,13 @@ public class Statuses implements Saveable{
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private float damageMultiplier;
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private float armorMultiplier;
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public void handleApply(io.anuke.mindustry.entities.type.Unit unit, StatusEffect effect, float duration){
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public void handleApply(Unit unit, StatusEffect effect, float duration){
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if(effect == StatusEffects.none || unit.isImmune(effect)) return; //don't apply empty or immune effects
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if(statuses.size > 0){
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//check for opposite effects
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for(StatusEntry entry : statuses){
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if(entry.effect == null) continue;
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//extend effect
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if(entry.effect == effect){
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entry.time = Math.max(entry.time, duration);
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