Light coverage based on player structures
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@@ -73,6 +73,8 @@ public class SectorInfo{
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public float secondsPassed;
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/** How many minutes this sector has been captured. */
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public float minutesCaptured;
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/** Light coverage in terms of radius. */
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public float lightCoverage;
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/** Display name. */
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public @Nullable String name;
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/** Displayed icon. */
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@@ -180,6 +182,15 @@ public class SectorInfo{
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winWave = state.rules.sector.preset.captureWave;
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}
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lightCoverage = 0f;
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for(var build : state.rules.defaultTeam.data().buildings){
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if(build.block.emitLight){
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lightCoverage += build.block.lightRadius * build.efficiency;
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}
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}
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lightCoverage += state.rules.defaultTeam.data().units.sumf(u -> u.type.lightRadius/2f);
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state.wave = wave;
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state.rules.waves = waves;
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state.rules.waveSpacing = waveSpacing;
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@@ -114,24 +114,31 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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@Override
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public Color getEmissiveColor(Vec3 position){
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float dst = 999f, captureDst = 999f;
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float dst = 999f, captureDst = 999f, lightScl = 0f;
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for(Sector sector : Planets.serpulo.sectors){
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if(sector.hasEnemyBase() && !sector.isCaptured()){
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dst = Math.min(dst, position.dst(sector.tile.v) - (sector.preset != null ? sector.preset.difficulty/10f * 0.03f - 0.03f : 0f));
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}else if(sector.hasBase()){
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captureDst = Math.min(captureDst, position.dst(sector.tile.v));
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float cdst = position.dst(sector.tile.v);
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if(cdst < captureDst){
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captureDst = cdst;
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lightScl = sector.info.lightCoverage;
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}
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}
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}
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lightScl = Math.min(lightScl / 50000f, 1.3f);
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if(lightScl < 1f) lightScl = Interp.pow5Out.apply(lightScl);
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float freq = 0.05f;
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if(position.dst(basePos) < 0.55f ?
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dst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 5.5f, position.x, position.y + 200f, position.z)*0.08f + ((basePos.dst(position) + 0.00f) % freq < freq/2f ? 1f : 0f) * 0.07f < 0.08f :
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dst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 6f, position.x, position.y + 370f, position.z)*0.06f < 0.045){
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dst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 9f, position.x, position.y + 370f, position.z)*0.06f < 0.045){
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return Tmp.c1.set(Team.crux.color).mul(0.8f + Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 99f, position.z) * 0.4f)
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.lerp(Team.sharded.color, 0.2f*Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 999f, position.z));
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}else if(captureDst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 6f, position.x, position.y + 600f, position.z)*0.07f < 0.05){
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}else if(captureDst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 9f, position.x, position.y + 600f, position.z)*0.07f < 0.05 * lightScl){
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return Tmp.c1.set(Team.sharded.color).mul(0.7f + Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 99f, position.z) * 0.4f)
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.lerp(Team.crux.color, 0.3f*Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 999f, position.z));
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}
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