Light coverage based on player structures
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@@ -73,6 +73,8 @@ public class SectorInfo{
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public float secondsPassed;
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/** How many minutes this sector has been captured. */
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public float minutesCaptured;
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/** Light coverage in terms of radius. */
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public float lightCoverage;
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/** Display name. */
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public @Nullable String name;
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/** Displayed icon. */
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@@ -180,6 +182,15 @@ public class SectorInfo{
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winWave = state.rules.sector.preset.captureWave;
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}
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lightCoverage = 0f;
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for(var build : state.rules.defaultTeam.data().buildings){
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if(build.block.emitLight){
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lightCoverage += build.block.lightRadius * build.efficiency;
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}
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}
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lightCoverage += state.rules.defaultTeam.data().units.sumf(u -> u.type.lightRadius/2f);
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state.wave = wave;
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state.rules.waves = waves;
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state.rules.waveSpacing = waveSpacing;
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