Server sector commands / World data compression / Snapshot sent w/ world
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@@ -38,13 +38,16 @@ import static io.anuke.ucore.util.Log.*;
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public class ServerControl extends Module{
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private final CommandHandler handler = new CommandHandler("");
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private ShuffleMode mode;
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//consecutive sector losses
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private int gameOvers;
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public ServerControl(String[] args){
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Settings.defaultList(
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"shufflemode", "normal",
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"bans", "",
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"admins", "",
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"sectorid", 0
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"sector_x", 0,
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"sector_y", 1
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);
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mode = ShuffleMode.valueOf(Settings.getString("shufflemode"));
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@@ -105,7 +108,14 @@ public class ServerControl extends Module{
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state.set(State.playing);
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}
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}else{
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info("Re-trying sector map.");
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if(gameOvers >= 2){
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info("Two consecutive game-overs detected, shifting sector Y.");
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Settings.putInt("sector_x", Settings.getInt("sector_x") - 1);
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Settings.putInt("sector_y", Settings.getInt("sector_y") + 1);
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Settings.save();
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}
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info("Re-trying sector map: {0} {1}", Settings.getInt("sector_x"), Settings.getInt("sector_y"));
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gameOvers ++;
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playSectorMap();
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}
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}else{
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@@ -183,7 +193,7 @@ public class ServerControl extends Module{
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logic.play();
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}else{
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Log.info("&ly&fiNo map specified. Loading sector {0}, {1}.", Settings.getInt("sectorid"), 0);
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Log.info("&ly&fiNo map specified. Loading sector {0}, {1}.", Settings.getInt("sector_x"), Settings.getInt("sector_y"));
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playSectorMap();
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}
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@@ -259,6 +269,17 @@ public class ServerControl extends Module{
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}
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});
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handler.register("setsector <x> <y>", "Sets the next sector to be played. Does not affect current game.", arg -> {
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//TODO
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try{
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Settings.putInt("sector_x", Integer.parseInt(arg[0]));
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Settings.putInt("sector_y", Integer.parseInt(arg[1]));
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Settings.save();
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}catch(NumberFormatException e){
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err("Invalid coordinates.");
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}
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});
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handler.register("fillitems", "Fill the core with 2000 items.", arg -> {
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if(!state.is(State.playing)){
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err("Not playing. Host first.");
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@@ -623,9 +644,8 @@ public class ServerControl extends Module{
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return;
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}
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info("&lyCore destroyed.");
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Events.fire(GameOverEvent.class);
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info("Core destroyed.");
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});
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handler.register("debuginfo", "Print debug info", arg -> {
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@@ -825,7 +845,11 @@ public class ServerControl extends Module{
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}
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private void playSectorMap(){
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world.loadSector(world.sectors().get(Settings.getInt("sectorid"), 0));
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int x = Settings.getInt("sector_x"), y = Settings.getInt("sector_y");
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if(world.sectors().get(x, y) == null){
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world.sectors().createSector(x, y);
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}
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world.loadSector(world.sectors().get(x, y));
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logic.play();
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}
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@@ -846,7 +870,9 @@ public class ServerControl extends Module{
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if(world.getSector().completedMissions >= world.getSector().missions.size){
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world.sectors().completeSector(world.getSector().x, world.getSector().y);
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world.sectors().save();
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Settings.putInt("sectorid", world.getSector().x + world.getSector().size);
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gameOvers = 0;
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Settings.putInt("sector_x", world.getSector().x + world.getSector().size);
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Settings.save();
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netServer.kickAll(KickReason.sectorComplete);
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