Boosting Rise Speed (#4918)

This commit is contained in:
MEEP of Faith
2021-03-10 10:48:33 -08:00
committed by GitHub
parent 096b54305d
commit d4e6817232
5 changed files with 7 additions and 4 deletions

View File

@@ -33,7 +33,7 @@ public class FormationAI extends AIController implements FormationMember{
}
if(unit.type.canBoost){
unit.elevation = Mathf.approachDelta(unit.elevation, unit.onSolid() ? 1f : leader.type.canBoost ? leader.elevation : 0f, 0.08f);
unit.elevation = Mathf.approachDelta(unit.elevation, unit.onSolid() ? 1f : leader.type.canBoost ? leader.elevation : 0f, unit.type.riseSpeed);
}
unit.controlWeapons(true, leader.isShooting);

View File

@@ -44,7 +44,7 @@ public class GroundAI extends AIController{
}
if(unit.type.canBoost && !unit.onSolid()){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f);
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, unit.type.riseSpeed);
}
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.rotateShooting){